SplashScreenManager.gd

Splash screen manager that controls intro splash screens

@export var _move_to: Control #next splas screen node
@export var _initial_delay: float #delay before splash screen will start
var _splash_screens: Array[SplashScreen] #array of splash screens
@onready var _splash_screen_container: Control #path to splash screen container
@onready var _splash_blocker : ColorRect #path to splash blocker that blocks mouse clicks
@onready var mm : MainMenu #path to MainMenu node

func _start_splash_screen() #start splash screen if array > 0
func _skip() #skips current splash screen

Last updated