PauseMenu.gd

Pause menu, when player press ESC or TAB while gameplay

@export var buttons_list : Control #list of button in pause

func _on_continue_pressed()
func _on_options_pressed()
func _on_mainmenu_pressed()
func _on_inventory_pressed()
func _on_character_pressed()
func _on_map_pressed()
func _on_journal_pressed()

func Close()
func Open()

func CloseWindowQuickly(window) # I don't remember :(
func all_windows_closed()
func _on_back_to_pause_pressed()

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