SpawnMenu.gd
Debug spawn menu
@onready var GM : GameManager #ref to GameManager singleton
@onready var player : Player #ref to Player script
@onready var gui : GUI #ref to GUI script
@onready var items_list : ItemList #ref to items list node
@onready var levels_list : ItemList #ref to levels list node
func _on_add_item_btn_pressed() #when pressed - add selected item from list
func _on_load_lvl_btn_pressed() #when pressed - load selected level
func Open() #shows debug spawn menu
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