Slot.gd
Slot object. Store current equipped item data.
extends Control
class_name slot
var equipped_item : item # item object that equipped tho current slot
So we can get access to them through Inventory by using:
func _ready():
# slot id can be: pistol, rifle, outfit, belt1, belt2, belt3, belt4
# will return currently equipped item data
GameManager.Gui.InventoryWindow._GetItemInSlot(slot_id : string).equipped_item
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