extendsControlclass_nameslotvar equipped_item :item# item object that equipped tho current slot
So we can get access to them through Inventory by using:
func_ready():# slot id can be: pistol, rifle, outfit, belt1, belt2, belt3, belt4# will return currently equipped item dataGameManager.Gui.InventoryWindow._GetItemInSlot(slot_id : string).equipped_item