start_money = set player new game money amount
start_max_hp = set player new game maximum health
max_weight = set player new game maximum weight
casual_mode = propery list of skills that will be set at easy difficulty
start_skills = property list of skills that will be set at normal difficulty
start_items = list of items IDs that will be spawned at new game
use_items_after_start = list of items IDs from start_items list that will be used
start_quests = add quests by IDs from list
start_event_keys = list of event keys that will be added to the player
start_level = level ID from assets/levels/ where player will start new game