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Modding
Modding
  • Introduction
  • How to add new items
  • How to add new events
  • How to add new stashes
  • How to add new tutorial message
  • How to add weapon HUD image
  • How to add new weapon and ammo
  • How to edit traders
  • How to add language
  • How to add new quest
  • How to add PDA markers
  • How to change in-game SFX
  • How to add ambient sounds to level
  • How to add new dialogue
  • How to change player data
  • How to add new enemy
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How to change in-game SFX

This tutorial helps you to undestand how to change some hard-coded SFX

Files & folders needed:

assets/gameplay/sfx_manager.json

assets/sounds/

In file assets/gameplay/sfx_manager.json you can change sounds that played when player do something for example:

  • Open Inventory

  • Clicking button

  • etc.

The JSON structure is:

sfx_manager.json
{
    "_comment": "THIS FILE CONTROLS WHAT KIND OF SOUND WILL BE PLAYED WHEN OPENING WINDOWS, LOOTING, ITEM TAKING ETC.",
    "_comment": "WRITE ONLY FILE NAME OF SOUND. BEFORE DON'T FORGET TO PLACE *.WAV OR *.MP3 TO 'ASSETS/SOUNDS/'",
    
    "on_dialogue_open": "click_sound",
    "on_loot_open": "click_sound",
    "on_pause_open": "no_snd",
    "on_trade_open": "click_sound",
    "on_dialogue_replic_click": "click_sound",
    "on_item_use": "click_sound",
    "on_usable_zone_used": "click_sound",
    "on_loot_money_used": "no_snd",
    "on_skill_click": "click_sound",
    "on_map_marker_click": "click_sound",
    "on_pause_resume_click": "click_sound",
    "on_pause_mainmenu_click": "click_sound",
    "on_pause_options_click": "click_sound",
    "on_pause_inv_click": "click_sound",
    "on_pause_map_click": "click_sound",
    "on_pause_character_click": "click_sound",
    "on_pause_journal_click": "click_sound",
    "on_msg_btn_click": "click_sound",
    "geiger_sound": ["geiger_1","geiger_2","geiger_3","geiger_4","geiger_5","geiger_6","geiger_7"]
}

All sound names are taken from assets/sounds/ folder, there are can be one level of deepness:

assets/sounds/ - OK
assets/sounds/UI/ - OK

assets/sounds/UI/Buttons/ - NOT OK

If property has one sound name, it always will be playing that sound, if there square brackets, it will be a list of sounds and it will plays it randomly.

"sound_name" - play only that sound
["sound_name", "sound_name2"] - randomly plays one of the sounds from list
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Last updated 5 months ago