player.json

The main config of the player start setting, will be applied when a new game starts.

{
"start_money": 0, // money amount at the new game
"start_max_hp": 50.0, // maximum start hp
"max_weight": 35.0, // how much weight can player carry on
"casual_mode":{ // setting of skills for easy mode, full list of skills in "start_skills"
	"accuracy": 0.75, // float where 1 = 100%, 0.1 = 10%, 0.01 = 1%
	"strength": 5 // int where 1 = 1%
},
"start_skills":{ // start skills amount
	"accuracy": 0.4, // float where 1 = 100%, 0.1 = 10%, 0.01 = 1%
	"strength": 0, // int where 1 = 1%
	"armor": 0, 
	"rad_resist": 0,
	"anom_resist": 0
},
"start_items": ["w_pistol","flashlight"], // new game items (Array of ID's)
"use_items_after_start": ["w_pistol"], // what items will be used after adding
"start_quests": [], // add start quests by ID's from gameplay/quests.json
"start_event_keys": [], // add start event keys, array of strings
"start_level": "intro" // ID of start level (level folder name is ID)
}

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