sfx_manager.json

THIS FILE CONTROLS WHAT KIND OF SOUND WILL BE PLAYED WHEN OPENING WINDOWS, LOOTING, ITEM TAKING ETC.

WRITE ONLY FILE NAME OF SOUND. BEFORE DON'T FORGET TO PLACE *.WAV OR *.MP3 TO 'ASSETS/SOUNDS/'

{
    "on_dialogue_open": "click_sound",
    "on_loot_open": "click_sound",
    "on_pause_open": "no_snd",
    "on_trade_open": "click_sound",
    "on_dialogue_replic_click": "click_sound",
    "on_item_use": "click_sound",
    "on_usable_zone_used": "click_sound",
    "on_loot_money_used": "no_snd",
    "on_skill_click": "click_sound",
    "on_map_marker_click": "click_sound",
    "on_pause_resume_click": "click_sound",
    "on_pause_mainmenu_click": "click_sound",
    "on_pause_options_click": "click_sound",
    "on_pause_inv_click": "click_sound",
    "on_pause_map_click": "click_sound",
    "on_pause_character_click": "click_sound",
    "on_pause_journal_click": "click_sound",
    "on_msg_btn_click": "click_sound",
    "geiger_sound": ["geiger_1","geiger_2","geiger_3","geiger_4","geiger_5","geiger_6","geiger_7"]
}

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